McCreeIn This Guide: Peacekeeper Fan Fire Combat Roll Flashbang ULTIMATE: Deadeye Counters: Strong Against Weak Against Neutral With Members: Allied Synergies |
Main attacking weapon (primary fire) McCree fires off a round from his trusty six-shooter. Ammo: 6Normal Fire Rate: 1 shot per 0.5 second. Damage: 35 - 70 (per hit) - Damage decreases with distance. Reload time: 1.5 seconds Headshot?:YES Default Hotkey: LM / RM |
Main attacking weapon (Alternate Fire) McCree fires off a round from his trusty six-shooter. He can fan the Peacekeeper's hammer (alternate fire ability) to swiftly unload the entire chamber. Ammo: 6Fan Fire Rate: 6 shots over 0.85 second. Damage: 270 max (25-45 per bullet) - Damage decreases with distance. Reload time: 1.5 seconds Headshot?: no Default Hotkey: RM |
Ability with cooldown McCree dives in the direction he's moving, effortlessly reloading his Peacekeeper in the process. Cooldown: 8 secondsDefault Hotkey: Shift |
Ability with cooldown McCree heaves a blinding grenade that explodes shortly after it leaves his hand. The blast staggers enemies in a small radius. Cooldown: 10 secondsDamage: 25 Stun Time: .7 second McCree's Recovery Time: 0.35 second (amount of time before McCree can fire again) Headshot?: no Default Hotkey: E |
ULTIMATE | Ultimate Ability Focus. Mark. Draw. McCree takes a few precious seconds to aim; when he's ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he'll line up a killshot. Charge Time: 1 second per 200 health of each enemy in sightMax Duration: 10 seconds Default Hotkey: Q Headshot?: no NOTE: Deadeye will use 50% Ultimate charge on activation, and 50% upon shooting. |
Attack | Defense | Tank | Support |
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