Monsters of Diablo III[e]BeastsBeasts: SuperuniqueDemonsDemons: SuperuniqueHumansHumans: SuperuniqueUndeadUndead: SuperuniqueObjectsBossesBoss ModsMonster InfoFanmade |
---|
Beasts | Bat -Beast -Blood Hawk -Demonic Hellflyer -Electric Eel -Khazra -Lacuni -Lamprey -Quill Fiend -Rockworm -Sand Monster -Sand Shark -Sand Wasp -Scavenger -Spider -Spiderling -Swarm -Withermoth -Wood Wraith - |
---|
Beasts | Ancient Guardian - Armorer's Bane - Arsect the Venomous - Burrow Bile - Buras the Impaler - Chiltara - Dreadclaw the Leaper - Erach - Firestarter - Gharbad - Ghas - Glidewing - Graveljaw the Devourer - Hellscream - Hrugowl the Defiant - Krelm the Flagitious - Leodesh the Stalker - Logrut the Warrior - Lorzak the Powerful - Mange - Melmak the Swift - Monstrous Dune Thresher - Moontooth Dreadshark - Nalghban the Foul - The Old Man - Qurash the Reviled - Rathlin the Widowmaker - Reggrel the Despised - Rockmaw - Sarkoth - Scar Talon - Shaitan the Broodmother - Sicklefang - Skehlinrath - Venimite - Zhelobb the Venomous |
---|
Demons | Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
---|
Demons | Ashangu - Battlerage the Plagued - Beyatt - Boneslag the Berserker - Bramok the Overlord - Goz'turr the Torturer - Hemit the Feared - Mundunogo - Ningish - Razorclaw - Shatterbone - Ssthrass - Tortured Soul - Treefist Woodhead - Wargiant |
---|
Humans | Brigand - Dark Cultist - Dark Summoner - Dark Vessel |
---|
Humans | Brakan - Dargon - Cadhul the Deathcaller - Crassus the Tormentor - Cultist Grand Inquisitor - Fuad - Gavin the Thief - Hurax - Jezeb the Conjuror - Jondar - Krailen the Wicked - Lloigor the Crazed - Nigel Cutthroat - Percepeus - Rad'noj - Sarella the Vile - Theodyn Deathsinger - Urik the Seer - Urzel Mordreg |
---|
Undead | Accursed -Bone Reaver -Brigand -Dune Dervish -Ghost -Ghoul -Grotesque -Morlu Caster -Risen Dead -Skeleton -Skeleton Mage -Unburied -Wraith -Wretched Mother |
---|
Undead | The Archivist - Axegrave the Executioner - Bellybloat the Scarred - Boneripper - Brother Karel - Brother Larel - Brother Moek - Captain Clegg - Captain Daltyn - Caretaker McCree - Chancellor Eamon - Cudgelarm - Dataminer - Dervish Lord - Digger O'Dell - Drury Brown - Ebenezer Samuel - Ekthul - Enkidu - Enmerkar - Ezek the Prophet - Farnham - Father Rathe - Fecklar's Ghost - Fezuul - Galush Valdant - Garrach the Afflicted - Ghezrim - Grimsmack - Hawthorne Gable - Headcleaver - John Gorham Coffin - Kankerrot - Killian Damort - Larson the Strange - Little Jebby Rathe - Lord Brone - Lord Dunhyld - Lucious the Depraved - Manglemaw - Merrium Skullthorn - Mira Eamon - Mother Rathe - Pazuzu - Ragus Grimlow - Raziel - Sardar - Skeleton King - Sotnob the Fool - Spirit of Khan Dakab - Tormented Behemoth |
---|
Objects | Ambient life -Clickable -Destructible -Ghostly Orb -Monster Generators |
---|
Primary Quest Uniques | Act One Bosses:Araneae -Skeleton King -The Warden -The Butcher Act Two Bosses:Maghda -Zoltun Kulle -Belial Act Three Bosses:Ghom -Siegebreaker Assault Beast -Cydaea -Azmodan Act Four Bosses:Diablo - Izual - Rakanoth Act Five Bosses:Urzael - Adria - Malthael Bonus Content Bosses:Greed Treasure Goblins: Treasure Goblin -- Blood Thief -- Odious Collector -- Gem Hoarder -- Malevolent Tormentor -- Rainbow Goblin |
---|
Uniques Modifiers | Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller | ||||
---|---|---|---|---|---|
Removed Modifiers | |||||
Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info | Monsters Basics -Bosses -Boss Modifiers -Champions -Quest bosses -Teeth of Diablo -Fan-made monsters Archtypes:Caster -Melee -Ranged|DPS -Healer -Summon/Spawn -Tank -Utility |
---|
Fan-made Monsters[e] | |||
---|---|---|---|
• Black Hand Mage • Brutal Beast • Cavern Toad | • Dark Venom • Death Claw • Desert Cyclops • Devil Monkey | • Harrier Imp • Gilded Miser • Keeper of the Spitting Terrors • Kraken Soldier | • Mephisto's Handmaidens • N'ghaalii • Soulcollector |
So I am thinking of making a build entirely around molten shell. If anyone knows the answers to these questions, it'd help some of the trial and error i'd have to do! 1-Is molten shell considered a projectile? I'm wondering if like point blank or iron grip would affect it. 2-Are there any aura's that could up the damage of molten shell? I'm thinking the only useful aura's with this build would be determination, vitality, grace - obviously these wouldn't help motlen shell directly, but at least they'd help the build in general. 3-Besides iron will, is there anything that would help molten shell damage? IE: added fire damage, 4-Would it be possible to have multiple iron will gems that stack the molten shell damage? | Posted by on Jan 29, 2013, 5:47:27 PM |
1. not a projectile 2. no aura will increase the damage dealt of this spell 3. concentrated effect 4. no IRC: irc.freenode.net ~ #pathofexile ~ bria /r/pathofexile moderator /u/grangelov Bloodlines IGN: _KBOOOM (70 templor, rekt) LLD TS, Puncture shadow build guide - http://www.pathofexile.com/forum/view-thread/1143004 | Posted by dzordzo on Jan 29, 2013, 5:55:56 PM |
Above poster hit some of the major questions. I did a build around this a while back in CB. In addition to iron will / concentrated area of effect, Chance to Ignite is AWESOME with Molten Shell. I believe the ideal setup is something like Molten Shell / Iron Will / Concentrated Area / Chance to Ignite / Elemental Proliferation If you have the luxury of a 6L then adding Life Leach or Item quantity/rarity would be awesome as well. | Posted by thepmrc on Jan 29, 2013, 6:10:31 PM |
Thanks for the answers guys. Would critical strikes gem work on molten shell? Or is that a melee only type ability? What about incresed fire damage passives? Last edited by kallell on Jan 29, 2013, 6:43:22 PM | Posted by on Jan 29, 2013, 6:31:51 PM |
Some curses like flammability and punishment work well with it ,too. | Posted by on Jan 29, 2013, 6:39:00 PM |
Molten Shell deals damage whenever a certain amount of physical damage is prevented by armour, endurance charges, and/or blocking. To get Shell to trigger more often, prevent more physical damage. 1) Get endurance charges with skills like Enduring Cry and Warlord's Mark. Get more charges by taking extra charge passives on the skill tree when available. 2) Maximize blocking with Tempest Shield. Get block chance nodes on the skill tree. 3) Maximize armour with Determination aura. Get armour passives on the skill tree. 4) Getting the Inner Force passive cluster will increase the armour buffs from Shell and Determination significantly, while also giving 1% more block chance from Tempest Shield 5) For the most part, avoid Evasion, missed attacks do not count as physical damage prevention as far as Shell goes Naturally, doing more damage per activation with Concentrated Effect and fire/spell/elemental passives is good too. I believe all sorts of supports, including Added Fire Damage and Increased Critical Strike Chance, also work just fine with Molten Shell. However, hitting the 5 points above increases overall Shell DPS and makes you tankier. Another suggestion: Elemental Equilibrium. Try keeping fire damage off your primary attack, best would be a cold-only strike because Tempest Shield triggers would automatically reduce enemy resists against your cold attack, and both would reduce resists against Molten Shell. A shining light in a sea of stagnant bong water. RussiaGate breakdown: http://archive.is/W81DZ#p21979912 Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM Last edited by ScrotieMcB on Jan 29, 2013, 6:50:04 PM | Posted by ScrotieMcB on Jan 29, 2013, 6:43:16 PM |
' So would inner force increase the damage output as well? Or just the armor received from the spell? | Posted by on Jan 29, 2013, 6:49:29 PM |
'Not directly; Inner Force doesn't increase Shell's fire damage per on or its damage-to-trigger. However, more armour = more triggers = more damage. A shining light in a sea of stagnant bong water. RussiaGate breakdown: http://archive.is/W81DZ#p21979912 Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM Last edited by ScrotieMcB on Jan 29, 2013, 6:52:44 PM | Posted by ScrotieMcB on Jan 29, 2013, 6:51:21 PM |
Hmm So i think i could tweak this, but if passives DO affect the fire damage from molten shell, this is a build worth looking at. I'm not convinced that iron reflexes will give you that much armor -- but i'm not sure what kind of evasion you are sitting at base around level 50? Anyway, NOT using that passive, you could theoretically run this, going tanky caster. You'd probably have to pick up some fire spells to use along the way. I'm not sure if the endurance charges would be worth speccing in to either. http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEDxgSzBS0GDgn2DjwUIBRNFHEWbxkuGYUaOBpsJKolrSftKLUpLilPKo0t0jbFNtg26TpSOtg64TwtPfxAoEz_TdhN41BHUFBUSVWpVcZWBFcNWGNfP2BLYIhhUmP9erh65nrvfLiBb4KbhmCIG4jxjHaMz49GkFWRzpeFl7Sdrp48ns2fPp_LogCmV6cIpzCnhKlurFmsuq6Tr2y18rc-ud277cT2xYrGrsbYz2XQ0NIh1HzUj9gk2WHjauQi51LnY-dq7DjsVe8O707vhfAf8WzyRfZI_Qv-Cv6P another version, more block and included inner will http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEDxgSzBS0GDgkzCfYMfQ48EH8S4RQgFE0UcRkuGYUaOBpsJKolrSftKLUpLilPKo0t0jbFNtg26TpSOtg64TwtPfxAoEz_TdhN41BHUFBUSVWpVgRXDVhjXz9gS2CIYVJj_Xq4euZ673y4gW-Cm4ZgiPGMdozPkFWRzpeFl7Sdrp48ns2fPp_LogCi6qZXpwinMKeEqW6sWay6rpOvbLXytz64k7ndu-3E9sWKxp7GrsbY0TbSIdR81I_YJNlh42rkIudS52Pnauw47FXvDu9O8B_xbPJF9kj-Cv6P with 5L or 6L armor you'd socket: Molten shell Iron will Elemental Proliferation Concentrated Area Chance to Ignite life leach / increased critcal strikes / increased aoe Other spells: Flammability enduring cry tempest shield Some castable fire spell(s) Determination / vitality aura's Last edited by kallell on Jan 29, 2013, 8:01:19 PM | Posted by on Jan 29, 2013, 7:51:46 PM |
Your builds are go way out into the duelist region for only some hp regen and armor. That is very costly. Here is a build that is a bit more diverse: http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEDxgQHBLMGDgn2CygMfRB_EmkUIBRNFHEWbxccGJEZLhmFGjIaOBpsHwIkiySqJa0n7SkuKU8t0ja6NsU22DbpOtg8BT0PPV89_E3YUEdQUFFgUlNVxlcNWGNfP2P9Zp5wfXF5d2J8uHy7gW-Cm4M4h2WJP4wGjHaMz49GkFWRzpeVl_ScLZ2Ana6ePJ7Nnz6f36C0ogCkrKcIpzCnhKmVuJO53bvtxPbGnsbYz2XQ0NIh1I_YJNlh42rkIulz7DjsVe8O73zwH_Fs8i_ynPMG9kj60vuq_Qs= It takes advantage of the Templar and Witch increased area of effect nodes, which are very powerful in conjunction with Molten Shield. Also you skipped Pyromania (30% increased burn damage) which is insane since Molten Shield will be dealing a ton of fire damage later. This correlates to more burn damage (it is based on how much fire damage you dealt for the attack that burned them). I also choose to take the 'life on kill' nodes because 20 hp for each kill will be a huge heal after you kill like 5-10 guys with 1 blast of Molten. Now obviously no one expects to have 110'ish points so this build is a bit more on par with what you could expect if you make it through Merciless: http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEDxgSzBg4J9gsoDH0QfxJpFCAUTRRxFm8XHBiRGS4ZhRo4GmwkiySqJa0n7SkuKU8t0ja6NsU22DbpOtg9Dz38TdhQR1BQVcZXDVhjXz9j_XF5fLh8u4FvgpuDOIwGjHaMz49GkFWRzp2unjyezZ8-oLSiAKSspwinMKeEuJO53bvtxPbGnsbYz2XQ0NIh1I_YJNlh42rkIuw47FXvDu988B_xbPIv8pz2SPuq_Qs= Hope that helps! | Posted by on Jan 29, 2013, 10:24:07 PM |